The Youth Soccer Development Intelligence Platform

Where development
becomes measurable.

The SportsRubrIQ Performance System™ is a youth soccer
development intelligence platform that defines, measures, and tracks player development from age 5–18. Powered by the Constellation™, the SOAR Index™, and the SDUO™ ProgressionModel.

13yr

DEVELOPMENT TRACKING

8-level

GAME TAXONOMY

200+

SKILLS, TRAITS & CONCEPTS

3

PORTALS: PLAYERS · COACHES ·DIRECTORS

WATCH THE INTRODUCTION

A two-minute look at
the framework

A short walkthrough of the SportsRubrIQ Performance System™ — the philosophy, the rubric, and the developmental story it makes visible.

Play

Now

Skills & Concepts

IO spots
FOUNDING CLUBS · $15/MO LOCKED

◆ MASTER BRAND

SportsRubrIQ™

◆ CORE SYSTEM

SportsRubrIQ PerformanceSystem™

◆ MEASUREMENT ENGINE

SOAR Index™

◆ LEARNING MODEL

Sample turnaround to Chewy, Petco, and regional buying offices, down from 21 days.

◆ PEDAGOGICAL VISUAL SYSTEM

Wholesale repeat orders from Chewy, Petco, and regional pet chains in 12 months.

◆ FOUNDATIONAL FRAMEWORK

DTC subscription retention as restocks turned predictable and packaging held on the porch.

A NORTH STAR REFERENCE

The Assessment Doctrine.

Most player development tools measure activity. SportsRubrIQ™™™ approaches development differently. The difference is structural, pedagogical, and philosophical. Four principles define how the system thinks about players, coaches, evidence, and progression. Every screen,
01
Refined is mastery, not a four.
Score the pattern, not the moment
The SOAR rubric is not a flat four-point scale. Seldom, Often, and Always describe the developmental arc every player travels. Refined is a ceiling marker-the threshold of true mastery, calibrated to Stage 5. When Refined is scored at an earlier stage, it is not a routine four out of four; it is a signal of exceptional, stage-defining performance. Coaches are taught to score Refined sparingly and honestly. The integrity of the rubric, and the data behind it, depends on it.
02
Stage is where the player is, not where their birthdaysays they should be.
Age tells you when a player was born. SOAR tells you where they are.
Traditional youth development groups players by age bracket and assumes the bracket defines the curriculum. SportsRubrIQ™ approaches it differently. Stage is a property of the individual player, determined by the developmental work they are demonstrably ready for not by the year on their birth certificate. A team has a default stage the coach is teaching to. Each player on that team has their own current stage which may match the team default, lag behind it, or outrun it. The SOAR record is the evidence.
03
Advancement is earned through evidence — bothteaching and learning.
Players advance when the evidence supports it
A player advances to the next stage when two things are true at once: the coach hase$ectively taught the material at the current stage, and the player hasdemonstrably learned and applied it. Both halves are required. SOAR data,captured across formative, ongoing, and summative cycles, is the record that makesthe answer visible. The platform surfaces the recommendation; the coach con#rmsthe call; the evidence stands behind it. No advancement happens on a hunch.
04
Replace soccer subjectivity with educator subjectivity.
The right question isn't "is this a good player?" It's "is this coach effectively teaching, andis this player effectively learning?"
Traditional assessment leans on the coach's subjective knowledge of the sport — theexperienced eye that says "I know a good player when I see one." !at subjectivitycan vary across coaches and con"ate playing knowledge with teaching e$ectiveness.SportsRubrIQ™ relocates the judgment. !e platform does not replace the human;it changes which human capability is being exercised. !e lens shi&s from soccereye intuition to adult-educator practice: pedagogy, curriculum, evidence, andre"ection. Coaches are evaluated as teachers, players are evaluated as learners, andthe developmental arc becomes measurable.

Get starteD

These four principles are not aspirational.They are operational.

The platform's data model encodes them. The assessment UI presents them. The agreement protects them. The marketing copy expresses them. Coach onboarding teaches them. When a design decision creates ambiguity, the Doctrine is the tiebreaker.

THE FOUNDATION · BUILT BY COACHES, FOR COACHES

The 8-7-6-5-4-3-2-1
Game Taxonomy.
Before you can measure development, you have to define the game. The Bend It With Bickham™ Taxonomy is a complete hierarchy of soccerunderstanding — eight nested layers that, together, describe every momentof every match. From the laws that bound the game to the outcomes every match revolves around, this is the architectural backbone of the SportsRubrIQ Performance System™.

THE GEOMETRIC TRUTH OF TEAM SHAPE

The Constellation™.

Every team shape in soccer — 4-4-2, 4-3-3, 3-5-2 — #ts inside the samecircle. What di"erentiates them is the constellation of triangles formed byconnecting every player to their neighbors. !e triangles are the passinglanes, the support angles, the rotational patterns. Formations are justlabels. !e geometry is the signature.
"Score the pattern, not the moment."
4-4-2
4-4-1-1
4-4-3
4-1-4-1
4-2-3-1
4-3-2-1
3-4-3
3-4-2-1
3-5-2
5-3-2
4-3-3 · POSITIONAL WIDTH
11 TRIANGLES
Shape Notes
Back four, midfield triangle, front three. Produces the most classical triangle network in the game — every central player naturally triangulates with multiple neighbors, creating the rotational passing patterns associated with positional play.

10

Players

11

Triangles

20

Passing Edges
Outer circle ON
Triangle edges ON
Triangle fills ON

WHERE THE GEOMETRY BEGINS

Youth Constellations.

Same circle. Same triangles. Just fewer players. The Fundamental (7-aside)and Emergent (9-aside) stages introduce young players to the geometric networks that all adult team shapes are built from — starting with simple webs and growing more complex.

FUNDAMENTAL

7v7
Ages 5–7 · 6 outfield + GK

EMERGENT

9v9
Ages 8–10 · 8 outfield + GK
2-3-1
3-2-1
2-1-2-1
3-1-2
4-3-3 · POSITIONAL WIDTH
11 TRIANGLES
Shape Notes
The simplest triangle constellation — 6 players form approximately 4 interlocking triangles. Perfect first shape for young players learning to see connections.

TEACHING FOCUS — Triangles · Support angles · Basic width

5

Players

6

Triangles
Outer circle ON
Triangle edges ON
Triangle fills ON

THE DEVELOPMENT ROADMAP

A 13-year pathway.
Tracked. Measured. Owned.

Every player who enters the SportsRubrIQ Performance System™ at age 5 generates a continuous longitudinal record that follows them through age 18 — across every club, every coach, every season. !ree structuredassessments per year produce a developmental story that no single coach orclub can deliver alone.
YEAR 1 · AGE 5
Inception & Foundation
A child enters the system. "eir !rst formative SOAR Index™assessment establishes Year 1 benchmarks across Skill, Organization,Athleticism, and Resilience. "e pattern recognition starts here.
01
02
YEARS 1–3 · AGES 5–7
Fundamental Stage
"ree assessments per year (formative, ongoing, summative). Skillslo#ed. Triangle-rich shape understanding introduced through 7v7Constellations. "e player learns to See It and Do It.
YEARS 4–6 · AGES 8–10
Emergent Stage
9v9 Constellations introduce the Hexagon. Partnerships begin todominate the curriculum. "e player learns to Use It in increasinglycomplex 9v9 situations.
03
04
YEARS 7–9 · AGES 11–13
Applied Stage
First exposure to 11v11. "e full Constellation library unlocks.Tactical understanding deepens through small-group training.SOAR scores begin to di$erentiate development trajectories.
YEARS 10–12 · AGES 14–16
Proficient Stage
Position-speci!c re!nement deepens. Players become Owners ofskills introduced years earlier. Longitudinal data revealsdevelopment arcs across 9+ years of tracking
05
06
YEAR 13 · AGES 17–18
Refined Stage
Peak integration. "e summative !nal assessment closes a 13-yearlongitudinal record — a complete developmental history that travelswith the player into college, professional pathways, or whatevercomes next.

Three reports. One year. Every year for thirteen years.

Every player receives three SOAR Index™ assessments per year, structuredto capture di"erent moments in the development cycle. Together, theyproduce a complete annual developmental record.

REPORT 1
Formative

Beginning of cycle · Baseline

Establishes the year's starting point. Captures where the player is on entry — acrossall four SOAR domains and the relevant stage skills. Sets the developmental targetsfor the cycle.

REPORT 2
Ongoing

Mid-cycle · Progress

Mid-year checkpoint. Reveals the trajectory — is the player tracking toward theirsummative targets? Allows coaches to recalibrate training focus before the cyclecloses

REPORT 3
Summative

End of cycle · Outcome

!e year's full picture. Final SOAR scores, skill mastery records, and developmental
narrative. Becomes part of the permanent longitudinal record that follows the player
forever.

FIVE STAGES, ONE ROADMAP

200+ skills, traits & concepts.
Stage by stage.

The SportsRubrIQ Performance System™ contains over 200 individuallytracked skills, traits, and concepts, distributed across the #ve developmentstages with deliberate progression. Each is age-appropriate, taxonomyanchored, and assessed using the SOAR Index™.
1
Fundamental
AGES 5–7 · INDIVIDUAL / PARTNER
Introduction to movement, ball mastery, and the basic laws of thegame in a playful environment. Foundational skills emphasize bodycoordination, the four technical foundations, and the joy of the ball.
FORMAT
7v7
SKILLS & CONCEPTS
~40
2
Emergent
AGES 8–10 · PARTNER / SMALL GROUP
Technical foundations take shape. Players begin to understand of principles of play, the 6 tactical skills appear in simple form, andpartnerships (wall passes, overlaps) become the focus.
FORMAT
9v9
SKILLS & CONCEPTS
~40
3
Applied
AGES 11–13 · SMALL GROUP / TEAM
Tactical awareness grows in small-group situations. Players applytechnical skills in 11v11 game contexts. The 5 phases of play becomerecognizable. Decision-making complexity expands.
FORMAT
11v11
SKILLS & CONCEPTS
~45
4
Proficient
AGES 14–16 · TEAM / SQUAD
Advanced tactical understanding and position-speci"c re"nementdeepen. Players take ownership of role responsibilities. The 8 ways to score become deliberate, coachable patterns.
FORMAT
11v11
SKILLS & CONCEPTS
~45
5
Refined
AGES 17–18 · SQUAD
Peak performance integration. Skills mastered with quality,precision, and the ability to elevate those around them. Playersdemonstrate elite-level consistency across all four SOAR domains.
FORMAT
11v11
SKILLS & CONCEPTS
~45

MEASUREMENT ENGINE + LEARNING MODEL

Two systems.
One developmental story.

The SOAR Index™ de#nes what is measured. The SDUO™ ProgressionModel de#nes how skills are acquired. Together they make developmentlegible — domain by domain, step by step, player by player.

MEASUREMENT ENGINE

The SOAR Index™
Four domains

S

SKILL TECHNICAL

Control, dribble, pass, shoot the physical execution of the game's core mechanics across all 7 surfaces of the body.

O

ORGANIZATION TACTICAL

Decision-making, spatial awareness, recognition of the 5 phases of play, and tactical pattern execution under pressure.

A

ATHLETICISM PHYSICAL

Speed, endurance, agility, balance, and body coordination the physical foundation that makes everything else possible.

R

RESILIENCE PSYCHOLOGICAL

Mindset, coachability, concentration, competitive character, and emotional regulation under match pressure.

LEARNING MODEL

The SDUO™ Progression
Four steps.

S

SEE IT

Players observe the skill demonstrated at the highest level of clarity. Pattern recognition begins.

D

D0 ITt

Repetition in isolated, controlled environments builds muscle memory and confidence.

U

USE IT

Skills applied in game-like scenarios with increasing pressure and decision-making. Execution becomes application.

O

OWN IT

Full integration of the player performs with automaticity, instinct, and creativity. Application becomes influential.

THE 4-POINT RUBRIC SCALE

Refined is mastery. Score sparingly

1

SELDOM

Players observe the skill demonstrated at the highest level of clarity. Pattern recognition begins.

2

OFTEN

Players observe the skill demonstrated at the highest level of clarity. Pattern recognition begins.

3

ALWAYS

Players observe the skill demonstrated at the highest level of clarity. Pattern recognition begins.

4

REFINED

Players observe the skill demonstrated at the highest level of clarity. Pattern recognition begins.

PLAYER TOOLS

Daily Skills Tracker.

Development happens between practices. !e Skills Tracker is the player'spersonal homework calendar — a simple, motivating space to log daily skillwork, track streaks, and own their developmental journey.

Build the habit. Score the pattern.

Every player receives a personalized weekly practice menu drawn from their current stage skills. Twenty minutes a day. Every completed check-in feeds the SOAR Index™, turning daily reps into measurable progress.

Personalized weekly homework based on current stage and skill targets

Daily check-ins with photo / video upload for coach review

Streak tracking with milestone rewards

Auto-progression of skills through SDUO™ levels with consistent reps

Parent visibility without parent involvement required

Direct integration with SOAR Index™ assessments

April 2026

Skills Tracker

22

DAY STREAK

96%

COMPLIANCE

7

SKILLS UP
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THREE PORTALS · ONE SYSTEM

Built for everyone in the player's journey.

The SportsRubrIQ Performance System™ provides three distinct, rolebased experiences — each designed to give the right person the right viewof the developmental data they need.
P

PORTAL ONE

Players & Parents

A personal developmental space owned by the player. Track daily skills, viewSOAR scores, watch progress over months and years, and own the journey
→ Personal Skills Tracker calendar
→ SOAR Index™ radar charts
→ Skill graduation through SDUO™
→ Coach feedback & messages
→ Parent visibility (read-only)
→ Multi-year longitudinal record
C

PORTAL TWO

Coaches

the coaching command center. Conduct SOAR Index™ assessments, planstage-appropriate sessions from the curriculum library, deliver personalizedhomework, and track team-wide progress.
→ Roster & team management (CSV import supported)
→ SOAR Index™ assessment tools
→ Curriculum library by stage
→ Session planning & delivery
→ Daily homework assignment
→ Player progress dashboards
D

PORTAL THREE

Directors & Club Admins

The strategic oversight layer. Monitor curriculum implementation acrossteams, identify development outliers, generate club-wide reports, and reviewquality across coaching staff.
→ Club-wide developmental dashboards
→ Coach quality metrics
→ Curriculum compliance tracking
→ Cohort SOAR analysis
→ Multi-team comparison tools
→ Stakeholder reports (board / parents)

FOR INDIVIDUAL TEAMS

Independent teams without a club structure can still use SportsRubrIQ™. "ehead coach handles both the Coach and Director roles — full assessment,curriculum, and reporting access from a single account. Team rosters import viaCSV

BUILT FOR CLUBS, ORGANIZATIONS, AND TEAMS

If you can import a roster, you can measure development.

SportsRubrIQ™ is designed to scale across organizational structures —from large multi-team clubs to single independent teams. Anyonemanaging players can deliver the assessment, curriculum, and longitudinalrecord.
CLUBS
Full club deployment

Multi-team, multi-coach, multi-stage rollout with director-level oversight.Curriculum compliance, coach quality, and cohort analysis across the wholeorganization.

ORGANIZATIONS
Academies & programs

Development academies, ID programs, and player pathways use SportsRubrIQ™ asthe assessment and curriculum backbone for their programming.

INDIVIDUAL TEAMS
Coach-led teams

Single-team coaches running independent programming get the same assessmentdepth, curriculum library, and player-facing tools as a full club deployment.

CSV

Import your roster in seconds

Upload a CSV of player names, ages, and positions. !e platform builds your teamautomatically — players are assigned to their stage, coaches see their roster, andassessment can begin immediately.

HOW WE'RE DIFFERENT

Built for development depth.

The youth sports tech market is crowded, but most existing platforms solve different problems. SportsRubrIQ™ is designed specifically to define, measure, and track player development over a 13-year arc.
Performance Scale · 100% width · responsive

The Performance Scale

Operational Logistics Player Development Depth
Development-First
Existing Platforms
SportsRubrIQ™
Comparison Table · 100% width · scrollable responsive

Compare today's most popular platforms with SportsRubrIQ™ and discover why development comes first.

Capability PlayMetrics TeamSnap + MOJO TeamGenius SportsEngine SportsRubrIQ™
Player Evaluations Basic Basic Basic Basic Advanced
13-Year Roadmap
Codified Learning Model
Proprietary Game Taxonomy
Geometric Shape Pedagogy
Daily Skills Tracker
Curriculum Library Drills MOJO Content Full Taxonomy
Longitudinal Tracking Season Season Season Season 13 Years
Primary Purpose Club Ops Team Mgmt Tryout Scoring Registration Player Development

Competitor names shown for illustrative comparison. All trademarks property of their respective owners. Comparisons based on publicly available product information as of 2026 and may be approximate. SportsRubrIQ™ does not claim feature equivalence with or endorsement from any of the platforms listed.

THE BIGGER PICTURE

One philosophy.
Many sports.

SportsRubrIQ™ is built for soccer first — but the philosophy underneathis universal. All invasion sports share the same fundamental architecture:two teams attacking opposite goals on a shared playing surface,transitioning between attack, defense, and the moment in between.
The architecture transfers
Eight ways to score. Five phases of play. three principles. Two types ofdefending. !ese aren't soccer-specifc — they're invasion-game-specific.

The Bend It With Bickham™ Taxonomy is a complete pedagogicalframework that applies to every invasion sport.

A counterattack is a counterattack — whether the ball is round, oval, orthrown. Sustained pressure looks similar in basketball as it does in lacrosse.Set pieces, numerical advantages, moments of brilliance — the patterns areuniversal.

that's why SportsRubrIQ™ is positioned as a developmental intelligenceplatform — not just a soccer app. !e SOAR Index™, SDUO™ ProgressionModel, and !e Constellation™ are designed to scale across the entireinvasion sports family
"Score the pattern, not the moment — in any sport that scores."
The architecture transfers

SportsRubrIQ™

◆ ACTIVE SYSTEM

SportsRubrIQ™

◆ ACTIVE SYSTEM

SportsRubrIQ™

◆ ACTIVE SYSTEM

SportsRubrIQ™

◆ ACTIVE SYSTEM

SportsRubrIQ™

◆ ACTIVE SYSTEM

SportsRubrIQ™

◆ ACTIVE SYSTEM

FOUNDING CLUB PROGRAM

Lifetime pricing.Built for the clubs
One developmental story.

The first to clubs to sign founding-member agreements lock in $15 perplayer, per month — for the lifetime of their subscription.

FOUNDING CLUB RATE

$ 15 / player /
Locked for lifetimeof subscription

STANDARD RATE

$ 25 / player /month
Effective oncefounding spots arefilled

10 Founding spots available · Limited to the first 10 clubs

Lifetime $15/player/month rate contractually protected for the duration of your subscription

Founding Club status a permanent designation displayed across the platform

Direct input on the roadmap quarterly product council with the SportsRubrIQ™ ream

White-glove onboarding coach training, curriculum mapping, and SOAR Index™ calibration

Priority feature requests, your club's needs help shape what comes next

Founding-club case study co-branded story published once you're live (with your approval)

ANNUAL FOUNDING-MEMBER AGREEMENT REQUIRED. PRICING LOCKED ONCEYOUR CLUB IS LIVE ON THE PLATFORM.

$15/player/month founding rate · $25/player/month standard rate · Limited tothe first 10 clubs to sign annual founding-member agreements. Pricing andterms subject to the executed agreement.

Get starte

Ready to measure
what matters?

Join the coaches and clubs using the SportsRubrIQ Performance System™
to measure what matters — at every stage of every player's journey.